Devlog #1 What Happun?!
So, this is our first version of the game... It's late and it isn't even the full version, what happened?
Well that is simple, a poor time management/lack of time from our coder, our coder works at more companies than just our own, both to be able to pay the bills and to keep this studio going, and it just so happened that he didn't have any free time in October until the last week before Halloween, which wasn't quite enough to be able to code and polish all of the game, the game also had WAY MORE to do than we first anticipated.
One of the things not anticipated by our coder was the sheer amount of animations, soooo many of them to code in, and they all take a ton of time to code and to test to make sure they go together well, we believe they are all smooth now, but there may still be some bugs from one animation clipping on another.
And then, we had the biggest problem of them all, we made the game in 4k resolution just because we could, its not really a heavy game, 150mb, a normal size, our Sonia game was heavier than that and wasn`t 4k and had much worse animations, but we learn a lot with every new game we make, Sonia will still have a big update at some point, but that is beside the point, the problem with making the game in 4k is that for some reason we have a high memory usage and a REALLY heavy main scene for the game, on a windows executable, that is no problem, you can run it with ease, just a bit more loading than planned, but on HTML5... We crash Open-GL when opening the game... That obviously is not good.
So there is this problem that we couldn`t really predict, as I said, this game is LIGHTER than Sonia, and Sonia works well with HTML5, we are guessing that is the fault of the 4k resolution, since this is the only thing that is really different between them, so, our plan is to duplicate the project and downgrade the resolution to 1080p, but this bring its own problems since the animations uses the transform and scale properties to make things work, and those will all have to be changed to reflect the new resolution... One by one... In all of the dozens of animations... So i guess you can see how that could be a big problem for our busy coder haha, but it will be done in the next couple of weeks, and we hope this actually fixes the memory problem, we don`t know for sure, but its our best guess, we never encountered this problem before... Oh, android is also affected by it, so the play store version will also be delayed until we solve this.
There were also some animations that were cut because of time constraints, they will be implemented on the next version as they are really simple and improve the experience by quite a bit, was just a time problem...
In the end, we have a game, and a quite good and beautiful one at that, our artists and our coder worked their ass off to be able to make this experience for you guys, and we are really proud to say, we have done it, and its here for the world to see.
If you would like to support us, you can do here on itch.io, support our Patreon, visit us on Neonmob or just take a look at our first commercial game, When the Winter Comes, which has a demo right here on itch.io.
Thank you guys so much for your support and for taking an interest in our development process, we live to bring you guys new unique experiences every day!
Files
Get Sanie Dead
Sanie Dead
A short artsy horror game about anxiety and overworking.
Status | Released |
Author | White Lotus - Artsy Studios |
Genre | Visual Novel |
Tags | 4k, anxiety, artgame, Halloween, Horror, microgames, Story Rich |
More posts
- HTML Version HotfixNov 05, 2021
- Devlog #2 The Wonders of RedditNov 05, 2021
- Update 1.0 is here, and so is the browser verison.Nov 04, 2021
Leave a comment
Log in with itch.io to leave a comment.